CURRENT POSITION

3D GENERALIST AT 3DEXCITE

Automotive visuals & ALL-ROUND Marketing ASSETS

  • [Sep 2015 - Jun 2019] Bachelor’s degree, Digital Arts and Entertainment, Howest, 3D Production and VFX, magna cum laude

  • [Feb 2019 - Jun 2019] 3D Generalist at 3DEXCITE, internship

  • [Sep 2019 - present] full-time 3D Generalist at 3DEXCITE

  • [Sep 2020 - present] 3DEXPERIENCE platform Pioneer at 3DEXCITE

CURRENT TASKS

  • Scene setup (Deltagen, Unreal Engine & 3DEXPERIENCE Platform)

  • Modeling (Maya)

  • Texturing

  • Lighting (HDR Light Studio)

  • Compositing (Photoshop, Nuke and After Effects)

  • Rendering (Stellar)

  • Project management / supervising

  • Internship mentorship

  • Client communication and presentations

  • Logo design & mood boards (Photoshop and Illustrator)


Education

Economics - Mathematics

RHIZO LYCEUM OLV VLAANDEREN

2009 - 2015

General Secondary Education (ASO), Kortrijk (BE)

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3D PRODUCTION & VFX

DIGITAL ARTS AND ENTERTAINMENT

2015 - 2019

Bachelor’s degree, Howest, The Level, Kortrijk (BE)


Work Experience

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CREATIVE CONSPIRACY

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AROUND MEDIA

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THE COLLECTIVE

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3DEXCITE

Animation Studio

Architectural Visuals

Howest - Volkswagen

Automotive Visuals

JAN 2018 - FEB 2018

3D Generalist, Student Job, Ghent (BE)

3D modeling, scene blocking, digital sculpting and retopologizing

(Modo and ZBrush)

JUL 2018 - AUG 2018

3D Generalist, Student Job, Ghent (BE)

3D modeling (from CAD ground plans), compositing, unwrapping, texturing, retopologizing (CAD data), color grading and mood boards

(3dsMax (VRay), After Effects and Photoshop)

SEP 2018 - JAN 2019

Multidisciplinary Project, Hangar K, Kortrijk (BE)

3D modeling, compositing, unwrapping, texturing, lighting, color grading, mood boards, simulations (fx), photography and film, event setup and project management

(Maya (Arnold), Houdini, Photoshop, Lightroom, After Effects, Media Encoder, Unreal Engine, Arkeos Pro and Holovice Software)

FEB 2019 - JUN 2019

Internship, Dassault Systemes, Vilvoorde (BE)

3D modeling, compositing, unwrapping, texturing, lighting, rendering, color grading, mood boards, research, material scanning and simulations (fx)

(Deltagen (Stellar, HDRLightStudio, DeadlineMonitor), 3DEXPERIENCE Platform, Maya, Photoshop, Nuke, After Effects, Media Encoder and Unreal Engine)


Soft Skills


KNOWLEGDE

Languages

C++ [Microsoft Visual Studio]: a level of Super Mario Bros 1985 - Java Script [Processing]: basic exercises, games and animations - VBA [Microsoft Excel]: automation of export processes - MAXScript [Autodesk 3dsMax]: low and high poly exporter to Substance Painter - Python [Autodesk Maya]: extensive lighting and render tool for Arnold - Native Dutch (LP Level 4-5): native tongue - Professional Working English (LP Level 3-4): 4 years of study - Limited Working French (LP Level 2-3): 8 years of study - Elementary German (LP Level 1-2): 1 year of study - Elementary Spanish (LP Level 0-1): 1 year of study

Software

Autodesk Autocad: 2D drawing, 3D modeling, basic materials and rendering - Autodesk 3dsMax: 3D modeling (based on reference, artwork and CAD ground plans), unwrapping, retopologizing, texturing, animating, fx, lighting, scripting and rendering - Autodesk Maya: 3D modeling, unwrapping, texturing, animating, fx, lighting, rigging, scripting and rendering - Autodesk Fusion 360: 3D modeling - Adobe After Effects: compositing, 3D tracking, animations, transitions, keying and color grading - Adobe Audition: speech enhancement - Adobe Illustrator: curriculum vitae, portfolio, logo design, mood board and icons - Adobe Premiere: compositing and color grading - Adobe Photoshop: compositing (with layercomps), photo editing, (tillable) textures, (matte) painting, custom brushes and GIFS - Adobe Lightroom: photo editing - Adobe Media Encoder: exporting video and sequences - SideFX Houdini: procedural modeling, destruction, hair, particles, fluids, smoke, grains, grow effect, basic materials, lighting and rendering - ZBrush: sculpting, polypainting, custom brushes, lighting, retopologizing and rendering - Blackmagic Fusion: 2D, 2.5D and 3D compositing, keying, tracking, particles, color grading and project mapping - Nuke: compositing and color grading - PF Track: 3D tracking - Sony Vegas: compositing, transitions and color grading - Substance Painter: texturing and rendering - Unreal Engine: camera animation and texturing - Deltagen: texturing, unwrapping, tessellating, lighting and rendering - HDR Light Studio: lighting - Deadline Monitor: render job monitoring - 3DEXPERIENCE Platform: material creation, lighting and experience creation - Modo: retopologizing and blockout scenes based on artwork - VPT: projection mapping - Holovice software: visualizing on the Holovice device - Arkeos Pro: visualizing on LED panels

Plugins

Autodesk 3dsMax: Rayfire and Particle Flow - Autodesk Maya: Xgen, nHair, nCloth, Bifrost, MASH, BOSS and ALShaders - Adobe After Effects: Duik Bassel and Trapcode Particular - Deltagen: HDR Light Studio and Deadline Monitor

RENDER ENGINES

Autodesk 3dsMax: Mental Ray, VRay and Arnold - Autodesk Maya: Arnold - ZBrush: BPR render - SideFX Houdini: Mantra - Deltagen: Look and Stellar - 3DEXPERIENCE Platform: Stellar and Iray


Honorable mentions

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THE ROOKIES DRAFT SELECTION

ROOKIES AWARDS 2018

Placed in the Draft Selection of The Rookies Awards 2018.

RISING SUN PICTURES EDU

ROOKIES AWARDS 2019

Selected as a “Education Scholarships - Rising Sun Pictures Education” - finalist.

LOST BOYS, SCHOOL OF VFX, EDU

ROOKIES AWARDS 2019

Selected as a “Education Scholarships - Lost Boys, School of VFX” - finalist.

INDUSTRIAL LIGHT & MAGIC

ILM JEDI ACADEMY 2019

Selected as a finalist of the ILM Jedi Academy 2019 and attended the Assessment Day in London.


Partnerships

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Volkswagen

HOWEST - The Collective

Partnership between Howest and Volkswagen for a multidisciplinary project about automotive design and transport of the future.

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4U-RENTING

LED PANELS

Partnership with 4U-Renting to visualize animated letters. This was arranged and made by me and used in a presentation of The Collective project for Howest and Volkswagen.

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HOLOVICE

DSEE.LAB 65H HOLOGRAPHIC FAN

Partnership with Soulmade Company to visualize an animated human A.I. representation. This was arranged and made by me and used in a presentation of The Collective project for Howest and Volkswagen.