Rita - Textured

 
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MY GRANNY

HAIR SIM AND LOOK DEV

Description

I decided to texture my sculpt from last year of my own grandmother. Back then, I tried to go with a more Roman/Greek style of sculpture since this was my first finished bust sculpt for the 1st milestone assignment of Character Creation. Fast forward to 2018, I tried to make my original sculpt as realistic as possible by texturing and adding hair. It is not on the level of photorealism yet, but it is my first step forward on working with the updated arnold shaders, xgen, fibermesh, nHair and finally nCloth for the background.


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INITIAL PROJECT

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GREEK GODDESS

SCULPTING


VIDEO


SOFTWARE USED

Autodesk Maya (Arnold) - Adobe Photoshop - Adobe After Effects - ZBrush