WWII Low Poly Assets - Beach Drone Shot (Tracking)

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D-DAY

KEYING AND TRACKING

DESCRIPTION

With this project I had the challenge to change the scene and feeling of a drone shot by tracking and adding 3D objects/matte painting(s) to the scene. I tried to create a scenery similar to how the Atlantic Wall would look like during WWII. So, I made several props, in low poly (saves time in modeling and the lower poly count is fine as less detail is needed because objects are mostly seen from far away), fitting in the WWII setting. Tracking was done in PFTrack, compositing in Blackmagic Fusion, texturing in Substance Painter, modeling in 3ds Max and rendering in Maya with Arnold. Asset renders rendered in Substance Painter (IRay). Take a look at the making of video too, the final shot is actually made of many layers - a lot more than you might initially think.


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VIDEOS


BREAKDOWN


SOFTWARE USED

AUTODESK 3DSMAX - AUTODESK MAYA (ARNOLD) - ADOBE AFTER EFFECTS - BLACKMAGIC DESIGN FUSION - SUBSTANCE PAINTER - PFTRACK

Tactical Mask inspired by Bane's Mask from Batman - Head Tracking

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‘LORD DIDIOUS’

KEYING AND TRACKING

DESCRIPTION

Tracking exercise for which I recorded the footage myself (with my dad as model), did the tracking in PFTrack, used After Effects for the logo creation and particles (Trapcode Particular) effect and finally Blackmagic Fusion to do the compositing part. The mask was inspired by Bane’s mask (Batman), was modeled in 3ds Max, textured with Substance Painter and unwrapped and rendered (with Arnold) in Maya. The tracking part was quite challenging, but I got a decent result for this exercise - especially considering that the mask wraps around the head.


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VIDEO


IMAGES


SOFTWARE USED

AUTODESK 3DSMAX - AUTODESK MAYA (ARNOLD) - ADOBE AFTER EFFECTS - BLACKMAGIC DESIGN FUSION - TRAPCODE PARTICULAR - SUBSTANCE PAINTER - PFTRACK

Ground Collapse - Sinkhole (Tracking)

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A HOLE IN THE GROUND

KEYING AND TRACKING

DESCRIPTION

Tracking exercise for which I recorded the footage myself, used After Effects for the tracking and particles (Trapcode Particular, rain effect) part and Blackmagic Fusion to do the compositing part. The ground collapsing effect was my own initiative for this exercise as a little bonus. To achieve this effect, Rayfire and Particle Flow plug-ins were used in 3ds Max and Maya respectively.


DAE2018_KeyingTracking2_Project02_ VerkestMatts_002.jpg

VIDEO


SOFTWARE USED

AUTODESK 3DSMAX - AUTODESK MAYA (ARNOLD) - ADOBE AFTER EFFECTS - BLACKMAGIC DESIGN FUSION - TRAPCODE PARTICULAR - RAYFIRE - PARTICLE FLOW

Dog and Owl key - Forest 2.5D

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HOOTHOOT

KEYING AND TRACKING

DESCRIPTION

Keying exercise for which stock footage was provided by DAE. I used After Effects for the keying and particles (smoke, snow and rain effect) part and Photoshop for the forest matte painting. Finally, I also used Blackmagic Fusion to key, track and do the compositing part. The 2.5D effect was my own initiative for this exercise as a little bonus.


DAE2018_KeyingTracking2_Project01_ VerkestMatts_002.jpg

VIDEO


SOFTWARE USED

Adobe After Effects - Adobe Photoshop - Blackmagic DESIGN Fusion