Marty McFly - Action Figure

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Let’s GO BACK TO THE FUTURE

SCULPTING

DESCRIPTION

Based on Marty McFly, a full person sculpt with clothes and props. The result is more of an action figure than a real life person due to the style of sculpt and choice in texture sizes. Initially, I was aiming for a realistic style, but this would be quite a challenge for a first full body sculpt. Everything, except for the hoverboard which was made in 3ds Max, was sculpted in ZBrush and exported via GoZ-plugin along with normal, texture and uv maps to Maya in which I have textured and made the hair with XGen. Finally it was rendered in Arnold.


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IMAGES & BREAKDOWN


SOFTWARE USED

ZBRUSH - AUTODESK MAYA (ARNOLD, XGEN) - AUTODESK 3DSMAX - ADOBE PHOTOSHOP

Lannister Armor

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A GOLDEN LION’s ARMOR

SCULPTING

DESCRIPTION

A study on both hard surface, with the armor, as well as the upper human body. I chose to make my own version of the Game of Thrones Lannister armor.


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BREAKDOWN


SOFTWARE USED

ZBRUSH - AUTODESK MAYA (ARNOLD) - AUTODESK 3DSMAX - ADOBE PHOTOSHOP

Rita

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MY GRANNY

SCULPTING

DESCRIPTION

A sculpt made in ZBrush based on reference pictures I made of my grandmother. I tried to go with a more Roman / Greek style as this was my first ever finished bust sculpt. The first two images were rendered in ZBrush, with the second one being a representation of the wire frame topology (BPR render). The other images were created in Maya, with Arnold.



IMAGES


SOFTWARE USED

ZBRUSH - AUTODESK MAYA (ARNOLD) - ADOBE PHOTOSHOP

Giraffe Skull

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THE CIRCLE OF LIFE

SCULPTING

DESCRIPTION

My first model and study ever created in ZBrush. This sculpt is based on a skull of a giraffe.


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IMAGES


SOFTWARE USED

ZBRUSH